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It was the first licensed flu vaccine in the US. Under the leadership of virologist Thomas Francis Jr, the commission gained FDA approval for their vaccine in less than two years.
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The newly formed flu commission pulled together knowledge about how to isolate, grow and purify the flu virus and rapidly pushed development forward, devising methods to scale-up manufacturing and to evaluate the vaccine for safety and efficacy. It was not until World War II, however, that many basic concepts were plucked from the laboratory and developed into working vaccines. Scientists had been laying the groundwork for many of these vaccines, flu included, for years before. US National Library of Medicine via Wikimedia Commons Wartime vaccine programs expanded the scope of the military’s work beyond diseases like syphilis. These programs were not a triumph of scientific genius but rather of organizational purpose and efficiency. These diseases not only posed risks to military readiness, but also to civilian populations.
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These new research initiatives targeted influenza, bacterial meningitis, bacterial pneumonia, measles, mumps, neurotropic diseases, tropical diseases and acute respiratory diseases. Wartime vaccine programs expanded the scope of the military’s work in vaccines well beyond its traditional focus on dysentery, typhus and syphilis. These programs enlisted top specialists from universities, hospitals, public health labs and private foundations to conduct epidemiological surveys and to prevent diseases of military importance.
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The commission was part of a broader network of federally orchestrated vaccine development programs. In 1941, fearing another pandemic as it braced for a second world war, the US Army organized a commission to develop the first flu vaccine. The 1918 flu pandemic devastated US forces in World War I. As industry and academia began to work with the government in new ways to develop vaccines, they discovered that many of the key barriers to progress were not scientific but organizational. This partnership generated unprecedented levels of innovation that lasted long after the war was over. Vaccines were attractive to the military for the simple reason that they reduced the overall number of sick days for troops more effectively than most therapeutic measures. So they forged a new partnership with industry and academia to develop vaccines for the troops. During the outbreak, flu accounted for roughly half of US military casualties in Europe.Īs the Second World War raged in Europe, the US military recognized that infectious disease was as formidable an enemy as any other they would meet on the battlefield. Improved sanitation reduced disease casualties in World War I, but it could not protect troops from the 1918 influenza pandemic. The ratio of disease-to-battle casualties was approximately 5-to-1 in the Spanish-American War and 2-to-1 in the Civil War. Often, they move into crowded, resource-poor environments that allow diseases to thrive.īefore World War II, soldiers died more often of disease than of battle injuries. As large groups of people move across borders, they introduce and encounter disease in new places. Wars magnify the spread and severity of disease by disrupting populations. Extensive Event content covering pivotal decisions and themes in WWII.War and disease have marched arm in arm for centuries. Players and the AI are faced with historical decisions that change the course of history making every play through a new immersive Grand Strategy experience.īelow is a list of some gameplay features: The battles will begin in the factories, mines and the research labs, and resolve in the fields, skies and seas across the globe. This was an industrial conflict between the Great Powers of the Machine Age. It's unique open-ended design allows players to experience alternative outcomes in the World War II era.
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About This Game Making History: The Second World War is the 4th title of a series of turn-based Grand Strategy games.